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Smartphone inc – Mise en place et règle du jeu + mon avis

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Hello everyone, today I'm talking about Smartphone Inc, an economic simulation game by Ivan Lashin, illustrated by Viktor Miller-Gausa Playable by 1 to 5 players aged 14 and over and for games of 60 to 90 minutes

The game is published by Cosmodrome games Before moving on, consider subscribing to the channel if you enjoy this that you watch! The goal of Smartphone inc is to become the richest player at the end of the game by selling goods, controlling markets around the world and holding patents I will present the game to you in its kickstarter version delivered in June 2020 In this version there are 2 beautiful double layer game boards

The small board is ideal for games with 2 and 3 players, as for the large one even if it can be used from 2 players, it is perfect especially for games with 4 and 5 players The first thing to do is to install the game board in the center of the table then place the score board next to it Next, install the round and phase markers on the board The associated technologies and patents are installed For the first parts, it is recommended to use the “easy” side of the technologies

That is to say the face with a uniform background The other side has darker corners Depending on the game board, 3 or 5 improvement tiles are placed face up on the planned locations The remaining tiles are placed face down next to the board The goods tiles are also placed within reach of the players

The players choose a color and each receive a screen of their color, a box containing all of their markers and finally the improvement tile of their color also They also receive 2 tablets Each player must receive 2 different tablets identified by a black icon and an icon transparent top right On the score board, each player places a cube on their color On the game board, the players place a building of their color on one of the locations starting point

On the large board, each color corresponds to a defined place On the small board, players can choose from the 3 starting locations which they wish They also place a cube of their color in location 5 of the price all area by respecting the order defined on the scoreboard On the small board with less than 3 players and on the large board with less than 5 players, you also need to add dealer tiles

These dealer tiles allow you to balance the game and promote interactions when the maximum number of players for each board is not present Resellers and regions are identified by their size S for small areas, M for medium and L for large These letters are visible on regions and on dealer tiles On the large board, and in a 2 player configuration, you have to install a reseller to cover china, canada and the caribbean as well as all geographic areas Average that don't have a player building

Still on the big board and in a 3-player configuration, you have to put resellers in europe and south africa as well as all geographic areas Average not occupied by a player building Finally for 4 players and again on the large game board, a dealer must be installed on Canada and another on the last region Average available On the small board and with 2 players, you have to take 1 reseller of size M and a reseller size S and place them on any region of the correct size once the first player installed The game is ready, it's time to play it The game takes place in 5 rounds made up of 8 phases

Each phase is very short and is identified on the game board The first phase is called planning and consists for each player, for the round in progress and secretly deciding what actions they will take during the round These decisions are made using their 2 tablets that they must arrange by covering 1 to 4 squares of one of the 2 shelves Visible boxes are called active, hidden boxes are called inactive and the empty boxes are called… the empty boxes Each decision to be made corresponds to one of the following phases of the game, you will see so as and when what impacts these decisions can have on the round

The second phase concerns the adjustment of prices Each active box with a dollar symbol and a minus in front lowers the price and each active square with a dollar symbol and a plus raises it Each player therefore adjusts his price on the price board This price adjustment also changes the order of play The player with the lowest price will start each of the following phases and then the round will continue in ascending order of prices

If there is a tie, the player with the fewest victory points is priority The 3rd phase is the production phase In this phase, these are the active boxes with the black symbol representing a box wood that are used It is therefore necessary to count all the black symbols and all the inactive boxes of the tablet Indeed, whatever the masked symbol, it is considered to be a commodity

additional Once this count is done, the corresponding cubes are moved from their starting location in the player organizer to the available goods section located right on the right (the drawing at the bottom represents the same wooden crate) The 4th phase is the improvement phase During this phase, players with an active square with the yellow symbol of the factory may choose an improvement tile visible on the game board

Players who do not have the corresponding active square get a commodity tile Improvement tiles can be used in subsequent rounds by being placed face up on shelves If a player decides not to use it, he places it next to his tablets facing hidden In this situation, he will be able to recover additional goods during the phase 3 Improvement tiles cover 2 spaces of the shelves and can partially overlap between them

However, they do not generate additional goods in phase 3 for the squares that they cover The 5th phase is the research phase In turn order, and according to the number of active squares with the technologies icon purple, the players place in the technology spaces at the bottom of the game board the progression pawns in the form of a staircase These technologies have a cost defined at the top left of the small patent tiles As soon as a player reaches the required number of progress pawns, he can place a building pawn under the corresponding technology

This player also gets the patent tile and can count the points obtained at the end of the game Once a player has obtained a patent, the cost of the technology drops by 1 per other players (potentially allowing other players to have access to it as soon as let their turn come) Each technology also provides a permanent or unique bonus as soon as it is unlocked In the basic version, GPS technology makes it possible to produce, during phase 3, two goods instead of just one for each symbol with a dollar preceded by the sign less

Wifi technology, makes it possible to place a second building (but not a 3rd) in a region on which the player is already present during phase 6 Gamepad technology makes it possible to pay for technologies at a cost reduced by 1 Lithium ion technology allows during phase 6 to use the increase symbols of prices as logistics symbol NFC technology allows you to sell up to 3 goods during phase 6 without having to place the pawns on any geographic area The points are immediately marked and the pawns return to the player's reserve

Finally, 4G technology brings a very interesting bonus since the improvement tiles may overflow players' shelves during the planning phase The 6th phase concerns logistics and is represented by… a truck Each player starts with a building placed on a region For each active square with a truck symbol, players can add a progress pawn on a region to which they are connected Each region is constructed in the same way: a truck symbol with a number indicating how many progress tokens are needed to establish a building

A location in which the progress pawns will be placed while waiting to reach the amount needed The locations of the buildings, the name of the region and finally the lower area concerns the buyers I will talk about it again in phase 7 It is not possible to place more than one building per region except thanks to a bonus technology or reseller Phase 7 is the sale of goods

In turn order, players can therefore sell the goods produced during of phase 3 A player can only sell if he has a building in the region, that there is no reseller in the region and finally that there are buyers available in the region To sell, the player must place a commodity on a buyer respecting the constraint set by the buyer Red buyers are only interested in the price They will not buy above the price shown in the red square

Purple shoppers buy at any price but need technology precise Finally, on the small game board, there are the mixed buyers They will buy either at the maximum price listed or at any price as long as the player has unlocked the desired technology The goods tokens are then placed on all possible locations for a player always starting from the buyer furthest to the left If there are any goods left that the player cannot sell, those goods return in the player's reserve but not in the available goods area

For example, your price is set at 5, The first 3 buyers in your region buy at 2, 3 and 4, so you cannot sell, the next one buys at 6, so you place a pawn on the 6, then the next buyer buys if you have GPS technology, you can therefore place a pawn on it if you have this technology and so right now During this phase, if resellers are in play, players cannot sell over these regions But they can still place a building in phase 6 In this case, the placed building does not go to its usual location but to the first blue space available on the dealer tile The number next to each blue square corresponds to the points the dealer makes win to each player at the end of the game

These dealers also provide bonuses when the player places their building Players must use this bonus as soon as they get it Finally the 8th and last phase concerns the counting of points To start, players count the number of goods tokens sold and multiply this number with their price The pawns advance on the score track according to the calculations

There are also bonus points for those who have a monopoly on a region The player with the most goods in a region controls this market He receives as a bonus the points indicated on the right-most building in the region There can sometimes be 2 values ​​next to the building At the top right the points of the first, at the bottom right, the points of the second

In the event of a tie, the player with the leftmost pawn receives the points The round is finished, you must now put the game back in place for the next round The goods tokens are removed and returned to the player reserve Remaining upgrades are removed and new upgrades are added on the game board The round pawn moves to the next location, the phase pawn is returned to the first phase

And the prices are all reset to 5 The following rounds take place in the same way At the end of the 8th phase of round 5, the game ends The players count the points of the last round, add the points of the cards they have won, and points provided by resellers The player with the most points wins

If there is a tie, the player who has developed the most technology wins If there is still a tie, the player with the most cards wins If there is still a tie, then the victory is divided For solo players, there is a single player mode that seems pretty good to me I only did part to find out the rules I couldn't talk about much more but the challenge seemed interesting to me

To spice it up, it is also possible to play with the rules of hardcore mode By using the alternative tablets, every action has a cost In phase 2, players pay with their Victory Points the cost of each active icon Then during phase 3, players pay 1 VP per commodity produced During phase 5, card points are acquired immediately and then once progress pawns are installed, players pay or receive interest according to their PV

Below 0 VP, players must pay 1 for every negative ten Above 0 VP, they receive 1 for every 20 positive points In phase 6, and if there are dealers in play, players earn Points immediately If later in the game the building placed on a dealer is moved, the points are lost Crowdfunding allowed the development of scenarios to play a kind of campaign, I won't go into them because I haven't played with them yet

Geek at heart I couldn't miss a game like this And I am not disappointed, Smartphone inc is very rich but really easy once that we have completed the first round of play The games are fast and very fluid The material is of excellent quality and the author is very active on BoardGameGeek in order to respond to the requests of the players You will understand, I really like this game and I highly recommend you to try it in order to make up your own mind

It's now over for this Smartphone Setup and Rulebook video Inc Hope you enjoyed it, if you notice any errors or have any remarks, do not hesitate to point out in the comments Also, don't forget to like the video and subscribe! Now it's your turn to play!

Source: Youtube

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