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MPM Sandbox Tech Demo (now with Physically Based Rendering)

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Hey everyone, today I'm gonna be demoing an updated version of my physics engine This past week, I worked a lot on improving the graphics

So I looked into physically based rendering and added shaders that are basically yeah like along those lines some physically-based shaders So you can see I have dull materials, some shiny materials, transparent materials, and combined with physics I think it looks pretty nice I also added some rain so you can watch it fall down and as it hits it will splash and create these ripples You can lift up the water as well, toss it on some blocks, and then you can also lift up the block and sometimes you can separate the water from the block again You can make the block splash into the water

I can rip off a little chunk of this jello block and I'm gonna break apart this block as well Alright, and that's about it for today's demo I'll work on some other stuff for next week Hope to see you again then Thanks for watching!

Source: Youtube

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